Introduction to game
Overview
The first module lays the foundation for learning the basics of design & development
of games. Students will learn about the history of games, various game types, game
terminologies & technologies, and hardware used in the industry.
Sub-modules
Introduction to Games (Duration)
Introduction to Photoshop & Flash
Game Analysis: Centipede
Drawing & Composition
Anatomy study
Digital drawing
Learning outcomes
Develop conceptual knowledge of game designing.
Developing a drawing portfolio for life
drawing, gesture drawing, environmental drawing, still life study, perspective &
composition, etc. along with series of digitally designed images using 2D manipulation
software.
Pre-production for Games
Overview
Students learn the art of storytelling & visualizing a concept for game designing.
Documenting a game idea, writing a game development & game design document,
learning to pitch for your project – are all included. Students will create their
own game idea, develop it into a story, make the storyboard, design the characters,
props, weapons, levels, etc. and prepare the design & development document.
Sub-modules
Game Idea: Visualization & Storytelling
Game Analysis: Tetris
Essence of Game 1
Game Analysis: Loom
Essence of Game 2
Game Development Documentation
Game Design Documents
Character Designing
Flash-Based Game Designing
Learning outcomes
Students will do the pre-production (using Adobe Photoshop & Flash) for their own game idea and will submit & pitch the game design document prepared by them.
Game Production
Overview
3D game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc. based on the design done in the previous module. Students will be taught about FX used in games & sound designing.
Modules
Modeling, Texturing & Lighting for Games
Game Analysis: Myth - The Fallen Lord
Rigging & Animation For Games
FX for Games
Game Analysis: The Sims
Sound For Games
Tools/ software taught
Maya
Adobe Photoshop
Sound forge
GameBryo
Motion Builder
Projects
Overview
Students learn to design interface of games, play testing, game optimization, etc. There will also be a session on game development.
Modules
Game Analysis: Grand Theft Auto III
Game Interface Designing
Play Testing
Game Optimization
Introduction to Game Development
Project Report & Portfolio
Tools/ software taught
Adobe Flash
Photoshop
Maya
GameBryo